Windows Mobile
comScore Reports November 2011 U.S. Mobile Subscriber Market Share
One-third of Mobile Subscribers Access Social Networking on Mobile Device
RESTON, VA, December 29, 2011 – comScore, Inc. (NASDAQ: SCOR), a leader in measuring the digital world, today released data from the comScore MobiLens service, reporting key trends in the U.S. mobile phone industry during the three month average period ending November 2011. The study surveyed more than 30,000 U.S. mobile subscribers and found Samsung to be the top handset manufacturer overall with 25.6 percent market share. Google Android continued to capture share in the smartphone market to reach 46.9 percent market share.
OEM Market Share
For the three-month average period ending in November, 234 million Americans age 13 and older used mobile devices. Device manufacturer Samsung ranked as the top OEM with 25.6 percent of U.S. mobile subscribers (up 0.3 percentage points), followed by LG with 20.5 percent share and Motorola with 13.7 percent share. Apple strengthened its position at #4 with 11.2 percent share of total mobile subscribers (up 1.4 percentage points), while RIM rounded out the top five with 6.5 percent share.
| Top Mobile OEMs 3 Month Avg. Ending Nov. 2011 vs. 3 Month Avg. Ending Aug. 2011 Total U.S. Mobile Subscribers (Smartphone & Non-Smartphone) Ages 13+ Source: comScore MobiLens |
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| Share (%) of Mobile Subscribers | |||
| Aug-11 | Nov-11 | Point Change | |
| Total Mobile Subscribers | 100.0% | 100.0% | N/A |
| Samsung | 25.3% | 25.6% | 0.3 |
| LG | 21.0% | 20.5% | -0.5 |
| Motorola | 14.0% | 13.7% | -0.3 |
| Apple | 9.8% | 11.2% | 1.4 |
| RIM | 7.1% | 6.5% | -0.6 |
Smartphone Platform Market Share
91.4 million people in the U.S. owned smartphones during the three months ending in November, up 8 percent from the preceding three month period. Google Android ranked as the top smartphone platform with 46.9 percent market share, up 3.1 percentage points from the prior three-month period. Apple maintained its #2 position, growing 1.4 percentage point to 28.7 percent of the smartphone market. RIM ranked third with 16.6 percent share, followed by Microsoft (5.2 percent) and Symbian (1.5 percent).
| Top Smartphone Platforms 3 Month Avg. Ending Nov. 2011 vs. 3 Month Avg. Ending Aug. 2011 Total U.S. Smartphone Subscribers Ages 13+ Source: comScore MobiLens |
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| Share (%) of Smartphone Subscribers | |||
| Aug-11 | Nov-11 | Point Change | |
| Total Smartphone Subscribers | 100.0% | 100.0% | N/A |
| 43.8% | 46.9% | 3.1 | |
| Apple | 27.3% | 28.7% | 1.4 |
| RIM | 19.7% | 16.6% | -3.1 |
| Microsoft | 5.7% | 5.2% | -0.5 |
| Symbian | 1.8% | 1.5% | -0.3 |
Mobile Content Usage
In November, 72.6 percent of U.S. mobile subscribers used text messaging on their mobile device, up 2.1 percentage points. Downloaded applications were used by 44.9 percent of subscribers (up 3.3 percentage points), while browsers were used by 44.4 percent (up 2.3 percentage points). Accessing of social networking sites or blogs increased 2.1 percentage points to 33.0 percent of mobile subscribers. Game-playing was done by 29.7 percent of the mobile audience (up 1.2 percentage points), while 21.7 percent listened to music on their phones (up 1.0 percentage points).
| Mobile Content Usage 3 Month Avg. Ending Nov. 2011 vs. 3 Month Avg. Ending Aug. 2011 Total U.S. Mobile Subscribers (Smartphone & Non-Smartphone) Ages 13+ Source: comScore MobiLens |
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| Share (%) of Mobile Subscribers | |||
| Aug-11 | Nov-11 | Point Change | |
| Total Mobile Subscribers | 100.0% | 100.0% | N/A |
| Sent text message to another phone | 70.5% | 72.6% | 2.1 |
| Used downloaded apps | 41.6% | 44.9% | 3.3 |
| Used browser | 42.1% | 44.4% | 2.3 |
| Accessed social networking site or blog | 30.9% | 33.0% | 2.1 |
| Played Games | 28.5% | 29.7% | 1.2 |
| Listened to music on mobile phone | 20.7% | 21.7% | 1.0 |
Games Most Popular Mobile App Category in US
According to Nielsen, games continue to be the most popular app category, and according to Nielsen research, 93 percent of app downloaders — those who have downloaded an app within the past 30 days – are willing to pay for the games they play. In contrast, only 76 percent of downloaders are willing to pay for news apps.
Among smartphone consumers who have played mobile games in the past 30 days, those with iPhones, Windows 7 phones or Android phones are the most likely to have downloaded the games they played, while those with Blackberry phones or featurephones tend to play pre-loaded games. The average mobile gamer plays an average of 7.8 hours a month. Those with iPhones tend to play around 14.7 hours each month while those with Android smartphones play around 9.3 hours per month.
Microsoft Reportedly Planning Mobile Payments for Windows Phone 7
The world’s leading smartphone makers are rapidly accelerating their adoption of mobile payment technologies that will enable their handsets and mobile operating systems to better compete in the not so distant future – a future, many believe, that will be dominated by mobile payments across the retail landscape.
Two sources close to Microsoft indicate that Microsoft is presently – and aggressively – working toward a version of its Windows Phone software that will deliver mobile payment functionality.
The development could be a powerful one for Microsoft, which currently boasts only 5.5% of the competitive mobile operating system market. The first devices sporting mobile-payment technology could debut as early as this year, the sources tell Bloomberg.
As it now stands, Microsoft controls 14 patents referencing NFC. That’s according to the U.S. Patent Office.
Microsoft is likely to get support in its mobile payments effort from Nokia Oyj, the handset maker that recently said it will use Windows Phone software on its devices. Nokia said it will make NFC a standard feature of its 2011 smartphones based on the Symbian operating system.
ABI Research estimates that NFC-enabled phones will double in 2012. Gartner, meanwhile, predicts that by 2014, 340 million global wireless users will use mobile payments.
Windows Phone Marketplace Hits 9,000 Apps. iPhone has 350,000.
Microsoft’s Windows Phone Marketplace has hit yet another mini-milestone today with the announcement it’s hit 9,000 total apps, after hitting 6,500 just last month.
On this track, the marketplace will likely hit the 10,000 mark by mid-March, and grow even faster over the next couple months as Microsoft is now allowing developers to submit 100 free apps rather than the five they initially allowed. The quick initial growth is likely due to Microsoft’s massive marketing power, but will it last in the long-term?
At this point, the Windows Marketplace is likely larger than the WebOS app store (exact numbers are hard to find) and is larger than Blackberry’s App World when you don’t count themes and eBooks (at last count, Blackberry had about 20,000 total apps, though most are themes and eBooks). Still, there’s a long way to go before hitting triple digits like Apple and Google both did long ago with their respective iOS and Android app stores, but it’s still worth noting.
Now, the questions remain as to how the apps are performing for developers and Microsoft itself. Are they earning solid revenue from sales and advertising? Are people downloading them? There’s a lot left to learn before painting a solid picture of the Windows Phone Marketplace, but for now, growth is accelerating faster than I predicted in the beginning.
Top 10 Mobile Trends of 2010: Highlights from comScore’s Mobile Year in Review
Below is a summary of what we see as the top ten overarching mobile trends of 2010:
- Phones Keep Getting ‘Smarter’: Smartphone adoption continues to increase across the U.S. and Europe, with most markets surpassing 25-30% market penetration for smartphones. The proliferation of new devices hitting the market in 2010 – including the iPhone 4, Blackberry Storm 2, and Motorola Droid X – has given consumers strong smartphone options across wireless carriers that is helping this segment of the market gain traction.
- iPhone Dominates Device Sales: The top two devices sold in 2010 in both the U.S. and EU5 were the iPhone 3GS and iPhone4, respectively. The #3 device in the U.S. was the Blackberry Curve, while the #3 device in the EU5 was the Nokia 5800 – XpressMusic.
- Android Storms Smartphone Market: 2010 saw Google’s Android platform grab hold in the mobile marketplace in a big way. In the U.S. alone, Android’s share of the smartphone market jumped from 5% to 29% in just one year, and it leapfrogged Apple to become the #2 smartphone platform after RIM. The number of different smartphones running Android certainly helped accelerate this trend, as did the desire for many consumers on Verizon to opt for a smartphone with a strong app economy.
- The App Ecosystem Blossoms: iPhone paved the way for the app ecosystem to emerge as developers create new and interesting apps for consumers every day. While most early apps were developed primarily for the iPhone, we are now seeing vibrant app ecosystems for Android, Blackberry and others.
- Email Shifts to the Mobile Phone: 2010 saw usage of PC-based email decline, particularly among teenagers, and it appears that much of that email activity is moving to people’s mobile devices. While Blackberry was once in a league of its own in terms of email functionality, many other devices have since caught up, and consumers are responding. Email now exists across media and mobile devices will continue to be a growing part of that trend.
- Location is Everything: Location-based check-in services like Foursquare, Gowalla and Facebook Places all entered the digital lexicon in 2010 and have begun to gain consumer adoption. Other GPS-enabled apps like Google Maps and Garmin have also proved to be among the most popular and widely downloaded.
- Social Owns Mobile: Social media is one of the most prevalent and fastest-growing activities on the mobile phone. In the U.S. the number of mobile social media users grew 56% to lead all content categories, and in the UK Facebook accounts for 40% of all time spent on mobile sites.
- Mobile Commerce Readies for Lift-off: Mobile commerce, or m-commerce, has yet to gain traction in a significant way, but as smartphone adoption accelerates, technology has begun to facilitate mobile transactions. The next phase in m-commerce will be the emergence of the “mobile wallet” with direct payments coming from the mobile device, with Starbucks leading the way among merchants in installing the technology for such payments.
- iPad Redefines the Mobile Landscape: Apple’s blockbuster launch of the iPad in early 2010 set the stage for a completely new category of device to emerge, as several other tablets and e-readers hit the market by the end of the year. As a reasonably sophisticated computing device that is also mobile, the iPad has given new definition to the types of behaviors in which consumers will engage in the mobile environment. The iPad is also causing time-shifting in how and when consumers engage with content, with the iPad showing a high percentage of activity late at night as people wind down for the evening.
- Mobile Advertising Market Takes Shape: As mobile media consumption increases, it was only a matter of time before the mobile advertising boom began to take shape. Apple got into the act with the introduction of the iAd, which has already attracted many of the top brand advertisers like AT&T, Citi and Disney. Expect to see more and better quality ad units alongside mobile media content in 2011.
You can see from this selection of highlights that 2010 was another outstanding year, and this year promises to shine even brighter. If you haven’t already downloaded the 2010 Mobile Year in Review, you can do so here. We hope you enjoy and that it gives you a few things to think about on your way to success in 2011…
Nokia using Microsft OS.
Why this is important: Windows has a minimal amount of marketshare in the smartphone category in the U.S. Nokia’s Symbian OS platform suffers from the same problem. However, both have substantial installed bases worldwide and the partnership could actually create a 4th legitimate smartphone competitor next to RIM, iOS and Android.
Windows Phone 7 Fast Growth, Android App Appceleration & Mo’ Broadband, Says Ovum
Ovum has released mobile forecasts for 2011 with some shakeups in the industry. Ovum predicts that Windows Phone 7 will grow rapidly and that developers will love Android more than iPhone. Regulators should brace themselves because there will many issues to solve. Customer service will be very important to carriers.
Ovum Predicts:
- Windows Phone 7 will upset the status quo in the smartphone market by becoming the fastest-growing smartphone platform.
- Android will overtake the iPhone in mobile developers’ affection by end of the year.
- Cloud services will move from early adopter to the early mainstream stage and will have an impact on key emerging Telco services.
- There will be a debate around data business models and tariff strategies and the arrival of innovative new approaches to data-service charging.
- Regulators will become embroiled in a vigorously contested consultation process over the future of mobile termination rates.
- Telcos will invest in customer service centers and back office technology as the customer is put at the center of their operations.
- There will be further shakeouts in the telecoms supply chain, and to fare well, vendors will need to execute well in high-growth applications, such as mobile broadband, and to support customers’ cost reduction and revenue growth.
Jan Dawson, Ovum’s chief telecoms analyst, said, “The telecoms landscape is changing rapidly, and our predictions reflect that. Each of our practices has given their expert forecasts for the major shifts set to take place in their area over the coming year. The predictions make for compelling reading for anyone with an interest in the industry.”
Top Android, BlackBerry, iPhone & Windows Phone 7 Apps from Distimo
Distimo’s latest November Report showed the top free apps for Android, BlackBerry, Windows Phone 7 and iPhone. Facebook appeared on all the lists. Another favorite across platforms is Pandora Radio.
Top 10 Most Popular Free Android Market Apps
- Pandora Radio.
- Google Maps.
- Advanced Task Killer.
- Facebook for Android.
- T-Mobile My Account.
- The Weather Channel.
- Barcode Scanner.
- Google Sky Map.
- Talking Tom Cat Free.
- Kakao Talk.
Top 10 Most Popular Free BlackBerry App World Apps
- BlackBerry Messenger.
- Poynt.
- Pandora.
- crunchSMS.
- Facebook.
- FREE Sea Storm Animated Theme.
- Twitter.
- ScoreMobile for BlackBerry.
- Windows Live Messenger.
- PrivacyStar.
Top 10 Most Popular Free Windows Phone 7 Marketplace Apps
- YouTube.
- Xbox LIVE Extras.
- Facebook.
- Adobe Reader.
- Netflix.
- Shazam.
- Twitter.
- Unite.
- The Weather Channel.
- IMDb Movies, TV, & Celebrities.
Top 10 Most Popular Free App Store Apps (for iPhone)
- Cut the Rope Lite.
- 0.03 seconds.
- Catapult Madness.
- Glow Background IN ONE.
- Rat on a Scotter XL.
- Ringtone Maker.
- Trainyard Express.
- Tesla Toy.
- The Moron Test: Section 1.
- Facebook.
• Games are significantly more popular in Windows Phone 7 Marketplace than they are on WindowsMarketplace for Mobile (6.x). This mirrors the way that Microsoft positions Windows Phone 7 as a more consumer-oriented platform.
• The price of applications in the Windows Phone 7 Marketplace closely mirrors the prices in other application stores, as opposed to applications in the Windows Marketplace for Mobile (6.x), which are significantly more expensive.
• The Windows Phone 7 Marketplace launched on October 21, 2010, and has grown to 2,674
applications as of November 22, 2010.



