Strategy / Planning
3 Types of Purchase Paths
Concept Overview:
While marketers would like to think that all shoppers fall into the same model of purchasing decision, the truth is there are many variations. These are the three most common. The trick for brands is to understand (usually though click-stream analysis) which type of path each shopper is on and cater the experience based on that. This is increasingly important in multi channel marketing as we see the majority of consumers say they are overwhelmed with the amount of content they must process before making a purchasing decision.
How to Create Decision Simplicity
Concept Overview:
In general, marketers are continually add more touchpoints to the shopper journey making it more difficult for shoppers to make decisions. Not only is this inefficient and expensive, but also overwhelms shoppers with a surplus of data and content to sift through in order to make an informed decision. We think that modern marketers will adapt a “decision simplicity” approach whereby they establish both trust and value for the brand using fewer touchpoints. Great article in HBR that dives into this topic.
Creating “Decision Simplicity” for Shoppers
Our two cents:
Decision Simplicity is defined as customers who follow through on a purchase, buy the product again and then recommend that product. And the best way to create stickiness for customers is focus on decision simplicity. This can be executed in multiple ways, e.g., personalization, context, rewards, etc.
Sears betting on mobile and customer data to save business
Our two cents:
When a company sees declining revenue for six straight months, they’ve got to swing for the fences. In the case of Sears, this means betting big on creating a customer loyalty program with mobile devices and customer info at the center of it all. Whether it be store associates armed with tablets or customers using check in apps on their smartphones, Sears is betting that a technology focus is the thing that will turn the company around. Quite frankly, we are skeptical. Firstly, customer loyalty programs are nothing new, nor are they unique. Secondly, they take time to build, even with a large installed base. This is time that Sears doesn’t have. Lastly, Sears customers are not exactly on the cutting edge of technology. We looked at 2011 Forrester Technographic data to get an idea of just how tech savvy Sears customer were and found that only 37% own smartphones. That means that roughly 2 out of every 3 lack the technological means of a richer shopper experience.
Something to think about Sears. Read related article on WSJ
The Challenges of Cross-Channel Data Integration
Source: eMarketer, Feb 21, 2012
Marketers fail to deliver real-time customer-targeted brand experiences
Increased consumer demand for more personalized and relevant brand experiences has made customer segmentation and targeting an imperative for companies.
According to a November 2011 survey from Acxiom andDIGIDAY, though the majority of US advertisers and agencies were able to identify and segment their customer base, few were capable of doing so in a way that delivers a personalized experience in real time and across multiple channels.
More than half (58%) of advertisers and 39% of agencies said they were able to track and segment their best customers. However, agencies were more than twice as likely (12%) to be able to incorporate both online and offline data into the segmentation process, compared to just 5% of advertisers capable of this more advanced approach.

By segmenting customers, brands can create the more personalized, relevant experience that consumers now demand—especially from retailers. April 2011 data from the e-tailing group and MyBuys showed 50% of US cross-channel shoppers expect to be offered promotions or merchandise that reflect their past online shopping behavior and purchases. More importantly, 46% of shoppers reportedly would buy more from retailers that personalized the shopping experience across channels.
To accomplish the goal of delivering a truly personalized experience in real time, brands must be able to track activity throughout the customer lifecycle and act on this data immediately across channels. But Acxiom and DIGIDAY found advertisers and agencies have yet to make this work—though many are well on their way.
Less than a third of agencies and 37% of advertisers said they had neither the capability to deliver real-time, personalized customer experiences nor to do so across channels, though nearly half of advertisers and 28% of agencies had the ability to at least perform one of these two tasks.

In December 2011, the Winterberry Group and Interactive Advertising Bureau (IAB) found many marketers hoped to do better in the coming year. Most marketers worldwide planned to focus more closely on customer behavior analysis, and offer optimization and cross-channel touchpoint optimization—tactics required to meet the goal delivering real-time experiences to customers across channels.
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Check out today’s other articles, “Super Bowl Viewers Had Smartphones Firmly in Hand” and “Social Network Users in Brazil, China More Likely to Engage with Brands Online .”
Retailers’ Apps Must Decide Strategy: Enrich Or Engage
Source: Online Media Daily, Mark Walsh, Feb 9, 2012, 5:57 PM
Most retailers have stumbled out of the gate when it comes to mobile strategy, creating weak, fragmented apps and mobile properties in their haste to gain a foothold in the mobile space. The problem is that companies have focused on the means — mobile — at the expense of the end — transactions and customer engagement, according to a new report from digital consulting firm Altimeter Group.
The key for retailers going mobile is to figure out which of those two goals — sales or building customer relations — is their main objective, and then build applications accordingly. While the report warns against rushing headlong into mobile development, it underscores that smartphones are rapidly turning consumers into mobile shoppers.
The average smartphone user spends over an hour a day interacting with the device, and one of the top three activities is shopping. “Smartphone users expect to be able to turn to their devices for every informational need and have it met immediately. When shopping, this means finding the quickest route to products and pricing,” states the study authored by Altimeter mobile analyst Chris Silva.
The report specifically pointed to apps by Abercrombie & Fitch and Longhorn Steakhouse as examples of offerings that are long on design and mobile tricks (3D graphics and motion-based effects) but short on utility and shopping-centric tools. Conversely, brands such as Starbucks and Best Buy have developed apps that aim to solve customer problems, like cutting in-store wait times or making product information widely available.
Altimeter boils down what approach retailers should take in mobile to two basic options: enrich or engage. The former is a strategy focused on driving transactions and measured in overall purchases, purchase size or frequency, and same-store metrics.
The other is geared toward building brand affinity. “The focus is on bringing shoppers closer to the brand to drive interaction — not just spend,” the report states.
Altimeter identified four types of apps that successfully either enrich or engage consumers: informational, buy/ship, multichannel “lite” and multichannel “heavy.” The first refers to apps designed to enrich the experience by providing information on retail outlets, high-level and non-product-specific information. Brands with apps in this category include Century 21, Hilton Hotels and Toyota.
Buy/Ship apps allow buyers to look up products and purchases for later offline home delivery. This is the most common type of app, and strong brands in this area include Amazon, Wine.com and Zappos.
Multichannel apps are designed to assist in-store shoppers, with “heavy” ones allowing deeper interaction and the option of purchasing products through the app. In addition to Starbucks and Best Buy, the two multichannel categories include apps from Walmart and Walgreens.
How to make money with mobile apps
Our two cents:
It’s important that people understand the four ways to monetize apps:
- Paid downloads
Set a fixed price for your app, customers purchase it, and the transaction usually ends there - Exclusive sponsorships
May establish yourself enough to make your next app a success, but not always economically feasible - In-app purchases
Customers may not pay anything at the beginning (”freemium”), but will have the opportunity to make purchases within the app to enhance the experience - Advertising
Provided you have a good match between app and advertiser and an installed base large enough to support the volume of impressions needed for profit
By Ed Burnette | January 16, 2012, 7:51pm PST, ZD Net
Summary: You too can be a success at building and selling mobile apps. Read Gregory Kennedy’s advice on how to develop a successful app and turn that success into a career.
As director of global marketing at mobile ad network InMobi, Gregory Kennedy has learned a thing or two about helping developers make money with mobile apps. In this Q&A, Gregory offers some advice for app developers of all platforms.
What’s the key to success as a mobile developer?
[Gregory] Focus on providing customers a great value proposition. If you’re making games, they need to take maximum advantage of the mobile experience. Angry Birds is the best example of this. The gameplay is simple and you only need a few minutes to play to the next level. It’s ideal for mobile. Sustaining success in digital media is more challenging, we’ve seen huge companies rise and fall in only a few short years. Being flexible enough to evolve is key, but you also need to develop a strong sense of what works in digital and stick to it.
Once you have an idea that works, then what? How do you turn that into profit?
There are four—and only four—ways to make money with apps. The most obvious is through paid downloads, in which you set a fixed price for your app, customers purchase it, and the transaction usually ends there. You could also seek an exclusive sponsor for your app. It’s not the most economically sustainable method of monetizing, but it might help you establish yourself enough to make your next app a success. Then, there are the increasingly prominent in-app purchases, in which your customer might not have to pay anything at the beginning (”freemium”), but will have the opportunity to make purchases within the app to enhance the experience.
[Read: Survey says: Mobile gamers prefer free games that are full of fertilizer]
And finally, you can sell advertising space within your app. Provided you have a good match between app and advertiser and an installed base large enough to support the volume of impressions needed for profit, this can actually make you more money than you can with a pay-per-download model. I always recommend developers mix and match models to their particular app business. The more monetization strategies you can employ, the more money you will earn.
What about marketing?
With over one Million apps in the world, competition is fierce. You can have the greatest app in the world, but if you can’t get the word out about it, nobody’s going to download it.
Should I worry about piracy?
If you’re developing apps for iOS only, you won’t really need to worry about it. Apple is committed to copyright and has done a good job at protecting the eco-system. But of course Apple isn’t the only player in the game, and piracy is becoming an issue with Android apps. Here at InMobi, we’re actually working on a technology that will still display ads in pirated apps, so that you continue to make money from your advertisers.
If you don’t develop for Android you’re missing out on a huge segment of the market. In a recent Mobile Insights Report, which covered August through October of 2011, we found that 31.1% of mobile ads were displayed on an Android device. Piracy is also not an issue if you focus on ad supported apps. Plus, unlike iOS apps, Android apps are available through multiple stores worldwide, so your potential for exposure can actually be even greater.
Before joining InMobi you spent many years as an artist and creative director. Why did you transition to high-tech marketing?
I was always good at that strategy and concept aspect of advertising. I found my clients responding positively, so after a while it just made sense for me to go onto the business side full-time. I like to jokingly say that a good creative director is 85% marketing manager, 10% high school principal, and 5% creative. When I transitioned, I only had to give up that 5%.




